- Dragonwilds vault locations are spread across Ashenfall and marked by blue Vault symbols after discovery.
- Vaults are Dragonkin research dungeons filled with traps, guardians, and treasure chests.
- Each vault typically holds three Vault Cores placed on pillars near key progression points.
- Vault locations do not appear on your map until you physically discover them.
- New vaults arrive with updates: Fellhollow (0.10) and Umbral Sands (0.12.0) added more.
Dragonwilds Vault Locations Overview
Dragonkin Vaults are special dungeons scattered across the continent of Ashenfall in RuneScape: Dragonwilds. These ruins of Dragonkin research contain deadly traps, goblin and rat enemies, and powerful vault guardians — but each one also hides blueprint recipes and other rewards in a treasure chest. Understanding Dragonwilds vault locations is essential, because every player must physically discover a vault before it appears on their map.
Video Highlights:
- Vaults are marked by blue Vault symbols once discovered on the map
- Each vault typically rewards Vault Cores that respawn over time
- Vault Relics drop from vault-specific enemies and chest looting
- Vault bosses and mini-bosses guard the deepest rewards
If you die inside a vault, a gravestone is placed at the outside entrance. Clear traps carefully and don't rush guardians when under-leveled.
For reference details on each dungeon, the Dragonkin Vault wiki page maintains the full catalog of vaults and their contents.
All Known Vault Locations by Region
Vaults are distributed across Ashenfall's regions, and each region's environment shapes the vault's resources and hazards. Here is the current catalog of confirmed vault locations:
| Vault | Region / Area | Power Level | Notable Enemies |
|---|---|---|---|
| Crasorak Kara | Temple Woods | 2 | Giant rat, goblin runt, Vault Overlord |
| Thishepen Kara | Bramblemead Valley | 2 | Giant rat, Vault Archon |
| Kalistrakthen Kara | Fellhollow | Higher | Vault guardians, regional enemies |
| Skekven Kara | Fellhollow | Higher | Vault guardians, regional enemies |
| Vekchenven Kara | Fellhollow | Higher | Vault guardians, regional enemies |
| Takla Kara | Fractured Plains | Higher | Unique Blurite ore node inside |
| Vertentis Kara | Clay-rich region | Moderate | Guardians, clay nodes present |
| Umbral Sands vaults (x2) | Umbral Sands | Latest | Added in update 0.12.0 |
Many dragonkin vaults do not need to be completed in a specific order. However, some vaults may be required for general game progression or to access higher-level regions.
Early Game Vaults
- Crasorak Kara (Temple Woods)
- Thishepen Kara (Bramblemead Valley)
- Power level 2, ideal starting dungeons
Mid Game Vaults
- Takla Kara (Fractured Plains)
- Vertentis Kara (clay region)
- Regional resource nodes inside
Late Game Vaults
- Fellhollow trio (0.10 update)
- Umbral Sands pair (0.12.0 update)
- Toughest guardians, best rewards
| Regional Variance | What Makes It Unique |
|---|---|
| Vertentis Kara | Clay nodes spawn inside, matching the region's primary resource |
| Takla Kara | Only vault containing a Blurite ore node |
| All vaults | Contain a chest and Vault Cores on pillars |
Inside a Vault: Traps, Levers, and Mechanics
Vaults feature mechanics that require you to navigate obstacles, operate levers, dodge environmental hazards, and find hidden pathways. The Dragonkin designed these dungeons to repel intruders, and time has not made them any kinder.
| Hazard / Mechanic | Description | Counter Strategy |
|---|---|---|
| Fire traps | Stationary flame emitters | Time your movement between bursts |
| Spike traps | Floor-based puncture traps | Watch for trigger plates |
| Levers | Operate to unlock pathways | Explore side rooms for hidden levers |
| Hidden pathways | Concealed routes and rooms | Check walls and suspicious geometry |
| Vault guardians | Servitor enemies like Archons and Overlords | Bring appropriate gear and food |
Hidden across Ashenfall are the Vaults, the ruined remains of Dragonkin research. Each contains lost knowledge or riches, sealed away so that none but their jealous masters may possess them.
Vault Cores, Shards, and Relics Farming
Vault rewards come in several forms, and knowing how each one drops will dramatically improve your farming efficiency.
| Reward Type | How to Obtain | Respawn? |
|---|---|---|
| Vault Core | Interact with scenery objects on pillars near key progression points (typically 3 per vault) | Yes, over time |
| Vault Relic | Defeat vault-specific enemies (like the bulky blue tanky ones) or loot chests | Random drops |
| Blueprint recipes | Interact with Dragonkin effigies inside some vaults | One-time learning |
| Chest loot | Open the treasure chest in every vault | Respawns over time |
Discover the Vault
Travel to the vault location and physically enter it so the blue Vault symbol appears on your map for future runs.
Clear Enemies and Chests
Defeat vault-specific enemies and open every chest inside — this is your primary source of Vault Relics.
Collect Vault Cores
Interact with the Vault Core scenery objects placed on pillars near key progression points. Remember: cores are NOT obtained from chests or monsters.
Defeat the Final Boss
Take down the vault's main boss, such as the Vault Overlord or Vault Archon, for the guaranteed reward.
Return Later
Vault Cores respawn over time, so revisit cleared vaults to farm more instead of searching for new ones.
Since Vault Cores respawn, a rotation loop through several nearby vaults is far more efficient than repeatedly running a single one. Map a route through your discovered vault symbols.
Vault Run Preparation Checklist
Before heading into any vault — especially the higher-power Fellhollow and Umbral Sands dungeons — run through this checklist:
Before Entering a Vault:
- Discover the vault location so it appears on your map
- Bring food and armor rated for the vault's power level
- Watch for fire and spike traps in every corridor
- Locate all levers and hidden pathways before fighting guardians
- Interact with Dragonkin effigies to learn blueprint recipes
- Collect all three Vault Cores on the pillars
- Open every chest for a chance at Vault Relics
Vault guardians such as the Vault Archon (standard variant) and Vault Corruptor are significantly stronger than the rats and goblin runts around them. Engage them at full health with an escape plan.
FAQ
Q: Do Dragonwilds vault locations appear on the map automatically?
No. All players need to physically discover the locations of these vaults in order for them to appear on the map. Once found, they are marked by blue Vault symbols that persist for future visits.
Q: How many Vault Cores are in each vault?
Typically three Vault Cores are available per vault, placed near key progression points on pillars. They are obtained by interacting with scenery objects — not from vault chests or monsters — and they respawn over time.
Q: Do vaults need to be completed in a specific order?
Many dragonkin vaults do not need to be completed in a specific order. Crasorak Kara and Thishepen Kara form the standard early progression, but some vaults may be required for general game progression or accessing higher-level regions.
Q: Where do Vault Relics drop?
Vault Relics drop from defeating vault-specific enemies, such as the bulky blue tanky guardians, and from looting chests scattered inside vaults. Drops are random, so clear enemies and open every chest consistently.